Rhys Henderson

Motion Design

I’ve always seen myself specialising in character and world design, especially when it came to writing out and designing ideas for my own worlds. So, I want to try and push that as far as I can by creating a design document for a potential future video game.
This world in particular that I’m making this project around is one that me and my partner have been developing over the last 3 years, so I’m excited to push it to such a state like this.
The objective with this project is to create as comprehensive a document as I can, detailing as much as possible that a designer/programmer would need to know to help them work on the game.
This would include character designs, area/stage concept art and layouts, UI concepts, mechanic and AI descriptions, and various other concept/finished artwork for things like promotional art and box art.

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Contributors

Website

Ness Weir

Booklet Lead

Amberley Goulden

Booklet Team

Joshua Nicholls
Inigo Holmes
Kayla Barbour

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