When I started this degree I knew I enjoyed 3D design, yet was unsure if I really wanted to devote a further three years to study. This apprehension receded when we were asked to animate a sack jumping down a set of stairs. I’m still unsure what encouraged me to aim big when I decided to complete the task using claymation, after all, I had never done it before.
The outcome was a childhood dream fulfilled as I’ve always been intrigued with stop-motion to the point where it’s a field I would very much like to work in.
When asked to come up with a topic for the main project, I reflected on that experience. I wanted to produce something that would showcase what I’ve learned during the degree, and at the same time challenge me.
Producing a stop-motion video game would allow me to utilise it as an interactive portfolio when applying for work, and at the same time employ my prior knowledge of coding. It would also give me the chance to release something to the public that’s different to the norm as there are very few stop-motion games available today, even less that employ both cardboard animation
and claymation.